Zombies on a cruise
The player receives a badge for each day the player spends in the cruise ship. Time is credited only when the player is searching for friends or supplies. The time survived is scaled down to simulate days in the real world.
Ship explored badge is measured as percentage of ship visited by player. The player gets credit for visiting each floor / section of the cruise ship. Obviously it’s a significant bragging point as the player is likely to die while visiting constricted sections of ship. Different difficulty levels have minimum ship exploration requirements to launch lifeboats.
Cruise ship has literally boat loads of people. If the player has to survive the zombie apocalypse then the player must get rid of a boat full of zombies. Players will get fun badges box, pallet, truck, lorry and boat as they add to their zombie kills.
When player health falls below 0%, player dies. Players are awarded badges based on lives used during the game. Players can conserve life by healing in hide outs but it will need lots of food, water, medicine, first aid and of course coins.
Players are awarded badges for coins collected. The badge is awarded based on total coins collected irrespective of how many coins they use on healing or energy replenishments.
Players are awarded badges based on items collected. The badges are based on total items collected irrespective of how many items they consumed for replenishments and rewards.
Players are required to take their friends to safety. This badge is awarded to based on lives saved.
Players are required to take their friends to safety. This badge is awarded to based least amount of lives lost during the game